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Ets2 multimon no eyefinity
Ets2 multimon no eyefinity









ets2 multimon no eyefinity
  1. #Ets2 multimon no eyefinity how to
  2. #Ets2 multimon no eyefinity drivers
  3. #Ets2 multimon no eyefinity Patch

It is no secret that the console audience is expected to bring in a larger percentage of the revenue than the PC audience, and triple-screen users are simply a niche-within-a-niche.

#Ets2 multimon no eyefinity Patch

It's officially on the TODO list for an upcoming patch and that's all I really know - keep in mind that SMS is an indie studio and have to prioritize features accordingly. hell even dirt rally has better support and it doesn't have separate screen rendering because their fov isn't fubar'd like it is on pcars current triple screen stretch everythingnessįWIW, I'd like to point out that perspective-corrected, native triple-screen support is something the devs themselves want as well. for as many delays and as long as it took, for the game to not have at least proper triple support is a damn shame. I hope people continue to bring it up every day. The only thing the game has is support for high 16x9 resolutions and that's it. damn shame how 4 years went by and a racing "sim" doesn't have proper supporty Sad thing is they talked about support for triples, vr, and high resolutions in SO many interviews.yet finished product doesn't have proper support for triples and vr. I've driven this in real life, it feels like a drop off then in in the corner, like you have to brake prior to the brow. For me with super wide fov everything feels like it's far ahead and I never get among the features of the track. Triple screen allows a natural FOV, this is difficult to play on single screen. If you don't have triple screen and wonder why usual triple screen users are a little disappointed check out this video on FOV. I'll leave it alone and play AC until they sort this out. it certainly looks very flat and open in comparison. I tried the green hell on single screen and I've been around it in real life a lot. Corner will be open and gradient will not seem as dramatic as real life. The funny thing is if your playing single screen wide fov, your seeing a hugely distorted track. If you have large high angled screens it's unplayable until we get the game accounting for the angle.

ets2 multimon no eyefinity

For me this is unplayable and completely unacceptable imo, taking into consideration my other options of racing simulation titles and current technology and knowledge on visual immersion. This compensation creates visuals that apear to fool your eyes into feeling that you're in the cockpit of the car looking out.īased on the advice being provided in some threads, many are misinformed or underestimate the value of this in a "sim".

#Ets2 multimon no eyefinity drivers

This is why simulation titles such as iRacing and Assetto Corsa have added in the ability to compensate for the bezzel thickness, angles of screens and distance from drivers eyes. Visuals, as one would imagine, are incredibly important at creating immersion and correct setup is paramount to fooling your mind into this.

#Ets2 multimon no eyefinity how to

I'm also quite amazed at how people find an incorrect FOV setup satisfactory, surely if you are willing to purchase a triple monitor setup you would put some time into researching how to correctly set this up. Very disappointed that this feature was left out at release, actually a bit shocked that SMS would release a "simulation" title where the focus is to create an immersive and reaslistic motorsport experience without this kind of support. Current settings and FOV tweaks is simply not good enough for a properly setup rig with angled triple monitors.











Ets2 multimon no eyefinity