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Medieval dagger
Medieval dagger






“I want to create the best physics driven VR combat game possible, so feedback and input from the community is not only desired, but needed. How are you planning on involving the Community in your development process? The current price reflects our appreciation for those willing to support the game in its development stage.” “The final game price will increase moderately depending on the amount of content added during Early Access. Will the game be priced differently during and after Early Access? Advanced Modding B&S is already one of VR’s most modded and mod-friendly games” Avatar customization (wear any armour, mix and match pieces without restriction) 3 enemy archetype (fighters, rangers and mages) with a variety of armour 5 spells (Slowing time, Telekinesis, Lightning, Gravity and Fire), each with many functions More than 21 Weapons (swords, dagger, mace, shields, axes, spear, bow.) 6 Arena-type Maps (Home, Arena, Ruins, Market, Canyon and Citadel) Unique VR combat: Physics driven objects and characters As is the case with all in-development Early Access titles, you should expect crazy bugs, balance tweaks, performance fluctuation, and content drip. “Although many planned features will be missing until version 1.0, the core combat and interaction mechanics are already in place so the game is currently playable and enjoyable as a combat sandbox. What is the current state of the Early Access version? However, as has been the case up to now, I will be listening carefully to the community and the content of the final release could change depending on feedback and suggestions.” “Progression mode” - Buying / unlocking equipment

#MEDIEVAL DAGGER FULL VERSION#

“Features planned in the full version are: How is the full version planned to differ from the Early Access version? The final game will also now include a "progression mode" for players who crave more traditional direction and motivation than a purely sandbox experience.”

medieval dagger

On top of the original concept of arena fighting, the game is currently playable as a dungeon crawler with semi-procedurally generated dungeons. We believe this is what VR was made for, and that freedom is what separates it from traditional gaming. Our philosophy is if it feels like you should be able to do something, you should be. Thanks to the fans, Blade & Sorcery has grown from a simple simulation sandbox wave fighter into an "experience simulator", where besides cool physics-based combat, the idea is that the player feels fully immersed in some other world that is completely and realistically interactable. Our estimated finish line has now shifted to approximately Q2 or Q3 2023. However, fans have shown us such overwhelming support and enthusiasm that it has allowed us to increase the scope of the game dramatically, as seen by the continued expansion over the years. “Due to the original small scope of the game, it was initially expected that the Early Access period for B&S could be as little as 6 months. With player feedback, I intend to improve the game and add new features throughout its Early Access, and with enough success it is my hope to ultimately evolve the game from a combat sandbox into something with more depth.”Īpproximately how long will this game be in Early Access? “As a pioneer in the field of realistic full physics-driven combat in VR, I believe that the best way to develop the game is with the help of players.






Medieval dagger